New Boss: Umbra, the Eternal Hound
New Boss: Umbra, the Eternal Hound
- Requirements: Rune Trophy, 10,000 Kerberos the Wild Kills, and a one-time fee of 10 Kerberos Shards
- Mechanics:
- Launches fast-moving projectiles with color-based attack styles:
- Blue = Magic
- Green = Ranged
- Red = Melee
- Incorrect protection prayer results in 80–100% of your max HP in damage, meaning attacks can one-shot or leave you barely alive.
- At 50% HP, Umbra summons an Umbra Echo. This minion must be defeated before you can resume damaging the boss.
- Stats:
- HP: 5B, scaling by +50% per additional player
- Team Size: 1–3 players (solo-able)
Death Mechanic:
- Players have a shared pool of lives equal to 4 × team size during the encounter.
- All deaths count toward this total regardless of who dies.
- Once all lives are depleted, the encounter ends and all players are removed from the fight.

Collection Log
Collection Log
Upon completing Umbra, the Eternal Hound you'll receive an Apex Casket

Achievements
Achievement
- Umbra Slayer I: Kill Umbra, The Eternal Hound 100 times - Goodiebag Island Pick
- Umbra Slayer II: Kill Umbra, The Eternal Hound 1,000 times - 3x Goodiebag Island Picks
- Umbra Slayer III: Kill Umbra, The Eternal Hound 10,000 times - Eternal casket

New Items & Upgrades
These items are obtained from the Umbra, the Eternal Hound:
- Elderblood Stone (Umbra) - a vital component used to create Elderblood Boots & Gloves
- Elderblood Stone (Crimson) - a vital component used to create Elderblood Boots & Gloves
- Elderblood Stone (Azure) - a vital component used to create Elderblood Boots & Gloves
- Umbra Foot - a vital component used to create Elderblood Boots & Gloves
New Upgrades
- Elderblood Boots requires Prismatic Boots + Elderblood stones + Umbra Foot + 250M Mob Tickets + 25x Diamond Taxbags. (100% success chance)
- Stats: +50K All Stats, +80% Drop Rate Bonus and +8% Critical Damage Bonus.
- Elderblood Gloves requires Prismatic Gloves + Elderblood stones + Umbra Foot + 250M Mob Tickets + 25x Diamond Taxbags. (100% success chance)
- Stats: +50K All Stats, +80% Drop Rate Bonus and +8% Critical Damage Bonus.

Apex Gear & Weapons
We’re introducing Apex Gear, the new universal Best-in-Slot (BiS) equipment tier. These powerful items are created by combining top-tier gear into a single, upgraded piece.
Important: All materials used in crafting are safe, except for the final Owner item listed in bold, which is consumed on failure.
Apex Gear
- Apex Helm
- Crafted from: Hermes Helm, Emperor Helm, Voidweaver Helm, Valkyrie Helm, Owner (u), Godly (i), Royal Shard
- Final component: Owner Helm (10% success rate)
- Apex Body
- Crafted from: Hermes Body, Emperor Body, Voidweaver Body, Valkyrie Body, Owner (u), Godly (i), Royal Shard
- Final component: Owner Body (10% success rate)
- Apex Legs
- Crafted from: Hermes Legs, Emperor Legs, Voidweaver Legs, Valkyrie Legs, Owner (u), Godly (i), Royal Shard
- Final component: Owner Legs (10% success rate)
- Apex Cape
- Crafted from: 1× Godly Wings (i), 2× Owner Cape (u), 3× Royal Shard
- Final component: Owner Cape (10% success rate)
- Apex Aura
- Crafted from: 1× Godly Aura (i), 2× Owner Aura (u), 3× Royal Shard
- Final component: Owner Aura (10% success rate)

Apex Weapons & Shield
- Apex Scythe
- Crafted from: Emperor Scythe, Valkyrie Blade, Owner Blade (u), Godly Blade (i), 2× Royal Shard
- Final component: Owner Blade (10% success rate)
- Apex Bow
- Crafted from: Hermes Bow, Valkyrie Crossbow, Owner Bow (u), Godly Bow (i), 2× Royal Shard
- Final component: Owner Bow (10% success rate)
- Apex Staff
- Crafted from: Voidweaver Staff, Valkyrie Staff, Owner (u) Staff, Godly (i) Staff, 2× Royal Shard
- Final component: Owner Staff (10% success rate)
- Apex Shield
- Crafted from: Voidweaver Shield, Emperor Shield, Hermes Shield, Owner Shield (u), Godly Shield (i), 2× Royal Shard
- Final component: Owner Shield (10% success rate)
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Stats Weapons will have 125K Stats in their respective style.

Hydrix Casket
Hydrix Casket will be the latest casket added to the game!

General
General
- Added a Special Attack to
Carrot Lance. - Fixed a bug that was preventing players from opening
::zonesinterface after fully completing it. - Shortcut
CTRL+Eno longer will open an outdated POS Interface. - Re-ordered some items in upgrade interface.
- Moved Easter Armor in the upgraded interface to first Armor tab.
- Godly items are now more common on Normal Goodiebag Island.
- Added Wanderer Necklace & Ring to Best in Slot Interface
`(::bis)` - Verdant Dragon instance now requires 2 Golden Instance Vouchers (previously 3).
- Added new boss instances:
- Hellfire Demon (2 Golden Instance Vouchers)
- Dark Angel (3 Golden Instance Vouchers)
- Enchantra (3 Golden Instance Vouchers)
New Sources for Godly Keys
- All Global Bosses now will drop 10x Godly Keys at a rate of 1/100.
- Voting will now give 15x Godly Keys, limited to once per day.
New Items Tooltip (Hover Descriptions)
We’ve added hover tooltips to improve item clarity and progression visibility:
- Royal Shard – Obtained by breaking any of the crowns at the anvil. Used to craft various end-game items.
- Kerberos Shard – Obtained by breaking any of Kerberos Crystals. Used to craft late-game items and unlock content.
- Prismatic Crystal – Obtained from SOTLK Raid. Used to craft Prismatic Boost and Gloves.
- Emperor Bar – Obtained from SOTLK Raid. Used to craft Emperor Scythe.
- Emperor's Soul – Obtained from SOTLK Raid. Used to craft Emperor Armor and Emperor Scythe.
- Voidweaver Crystal – Obtained from SOTLK Raid. Used to craft Voidweaver Armor and Voidweaver Staff.
- Voidweaver's Soul – Obtained from SOTLK Raid. Used to craft Voidweaver Staff.
- Hermes Hide – Obtained from SOTLK Raid. Used to craft Hermes Armor and Hermes Staff.
- Hermes's Soul – Obtained from SOTLK Raid. Used to craft Hermes Staff.
- Instance Voucher – Can be used to create instances for non-bosses.
⚙️ Engine & Performance Improvements
- Major backend optimizations to how the game processes players and world events each tick
- Reduced unnecessary thread blocking and improved parallel processing for smoother gameplay
- Improved stability under load (less lag during peak times or crowded events)
- Optimized several global systems that were running more often than needed
- Reduced redundant checks for world events, boss spawns, and timed systems
- Improved efficiency of scheduled content like global bosses and activities
- Fixed an issue where raffles could trigger more than once around reset time
- Improved reliability of weekly raffle draws (no more edge-case double rolls)
- Optimized how raffle data is saved to reduce unnecessary disk usage and improve performance
- Reworked how boost timers and Happy Hour effects are updated
- Removed excessive locking that could cause minor server slowdowns
- Overall smoother activation/expiration of global boosts
- Fixed rare issues with event timing and scheduling inconsistencies
- Improved handling of edge cases in timed systems and resets
- General backend cleanup for better long-term stability